Setting up a roblox announcement script is one of those small changes that can completely transform how your game feels to the average player. Think about it: when you're playing a big-budget game and an update or a server restart is coming up, you don't just see a boring line of text in the chat that everyone ignores. You see a sleek, polished notification at the top of the screen that commands attention. If you want your game to feel like it's been made by a "pro" developer, you really need to move beyond the default system messages and build something custom.
The cool thing about making your own announcement system is that it gives you a direct line of communication to your community. Whether you're announcing a limited-time event, warning people about a server shutdown, or just welcoming a new player who bought a high-tier gamepass, a custom script makes everything feel more official. Plus, it's a great way to practice handling "RemoteEvents," which are basically the backbone of communication between your server and the players' screens.
Why You Should Stop Using Default Chat Messages
Let's be honest, the standard Roblox chat is a mess. Between people spamming "pls donate" and the filter tags blocking out half of what people say, your important announcements are going to get buried in about three seconds. By using a dedicated roblox announcement script, you're taking your message out of that chaotic chat box and putting it somewhere it can actually be seen.
When you build a custom UI for your announcements, you have total control. You can choose the font (looking at you, GothamBold), the colors, and even add sound effects that play when a message pops up. This isn't just about aesthetics; it's about user experience. If a player knows that a specific chime and a blue bar at the top of the screen means "Important Info," they're going to pay attention. It builds a sense of structure in your game world.
Setting Up the Visuals First
Before we even touch the code, you need something for the players to look at. In Roblox Studio, you'll want to head over to the StarterGui and create a ScreenGui. Let's call it "AnnouncementGui." Inside that, you'll probably want a Frame that sits at the top of the screen, maybe slightly transparent so it doesn't block the view of the game world too much.
Inside that frame, throw in a TextLabel. This is where the magic happens. You'll want to make sure the "TextScaled" property is checked so it looks good on both a massive PC monitor and a tiny phone screen. Designing this UI is the fun part—you can make it look futuristic, medieval, or just clean and modern. Just don't make it too big. Nobody likes a giant box covering half their screen while they're trying to dodge obstacles or fight a boss.
The Logic Behind the Roblox Announcement Script
Now, this is where some people get tripped up, but it's actually pretty straightforward once you wrap your head around it. You need two main parts: a script on the Server (the "brain" that decides when to send a message) and a script on the Client (the player's "eyes" that show the message).
To get these two talking, you need a RemoteEvent. I usually put mine in ReplicatedStorage and name it "AnnouncementEvent."
The server script's job is to "FireAllClients." This basically tells every single person in the game, "Hey, I have a message for you, here it is." On the other side, a LocalScript inside your UI will be listening for that event. When it hears the signal, it takes the text sent by the server, sticks it into your TextLabel, and makes the frame visible.
A Quick Example of the Server Side
In your ServerScriptService, you might have something that triggers every 10 minutes or whenever an admin types a command. It would look something like this:
```lua local ReplicatedStorage = game:GetService("ReplicatedStorage") local announcementEvent = ReplicatedStorage:WaitForChild("AnnouncementEvent")
-- Function to send out the word local function broadcastMessage(messageText) announcementEvent:FireAllClients(messageText) end ```
It's simple, right? But the real trick is making it look good when it arrives on the player's screen.
Making It Move with TweenService
If you want your roblox announcement script to really stand out, you can't just have the text pop into existence. That feels cheap. You want it to slide down from the top or fade in elegantly. This is where TweenService comes in.
Instead of just setting Frame.Visible = true, you should script the frame's position to start off-screen (like at {0.5, 0}, {-0.2, 0}) and then "tween" it to its visible position. When the announcement is over, you tween it back out. It's a tiny detail, but it's the difference between a game that feels like a hobby project and one that feels like a top-tier experience.
Don't Forget About Text Filtering
This is the "boring but important" part. If you're planning on letting moderators or admins type custom messages into your roblox announcement script, you must use Roblox's text filtering service. If you don't, and someone types something they shouldn't, your game could get flagged or even taken down.
Roblox provides TextService:FilterStringAsync() for exactly this reason. It takes the raw string, checks it against the player's age and Roblox's community standards, and returns a safe version. Always, always filter any text that didn't come directly from a pre-written list in your script. It's just not worth the risk to skip this step.
Adding Some "Juice" with Sound and Color
If you really want to go the extra mile, you can pass more than just text through your RemoteEvent. You could pass a color or a "type" of announcement. For example, if it's a "System" message, the bar could be blue. If it's a "Warning" (like a server shutdown), the bar could be red and play a low-pitched alarm sound.
In your LocalScript, you'd just add a few more lines to check the message type:
lua announcementEvent.OnClientEvent:Connect(function(text, msgType) if msgType == "Warning" then announcementFrame.BackgroundColor3 = Color3.fromRGB(200, 0, 0) warningSound:Play() else announcementFrame.BackgroundColor3 = Color3.fromRGB(0, 100, 200) infoSound:Play() end announcementLabel.Text = text -- Add your tweening logic here! end)
How to Trigger the Announcements
So, you've got the UI and the logic. How do you actually use it? Most developers use a "Chat Command" system. You can set it up so that if a player with a specific UserID (you or your mods) types :announce Hello World! in the chat, the script picks it up, strips out the command part, and sends "Hello World!" to everyone.
Alternatively, you can automate it. Many simulators use a roblox announcement script to keep players updated on world events. "A meteor is falling in 60 seconds!" or "Double Coins event has started!" These automated messages keep the energy high and give players a reason to stay engaged with what's happening in the game world.
Keeping It Clean and Bug-Free
One thing to watch out for is overlapping announcements. If you fire the event while an announcement is already on the screen, things might get weird. You should probably have a "queue" system or a simple check to see if an announcement is currently playing. If it is, you can either wait for it to finish or just overwrite it.
Also, make sure your UI handles long sentences well. There's nothing worse than text being cut off because it was too long for the box you designed. Using "TextScaled" is a good start, but also setting the "TextWrapped" property to true is a lifesaver.
Wrapping It All Up
Building a custom roblox announcement script is a fantastic project because it touches on so many different parts of game development: UI design, client-server communication, animation, and security. It's a small investment of time that pays off every single time you need to talk to your players.
Once you have the foundation down, you can keep adding to it. Maybe you add a "History" log so players can go back and see old announcements they missed, or maybe you add images and icons to make it even more visually striking. Whatever you do, just make sure it fits the vibe of your game. Happy scripting, and I can't wait to see what kind of cool systems you all come up with!